Предмет: Английский язык, автор: Аноним

Допоможіть будь ласка впр 3 буду вдячна бажаю спробувати цукерки.

Приложения:

Ответы

Автор ответа: Staskorzh
1

Ответ:

1. Your son has a very high level of fitness so you have nothing to worry about.

2. They got into an argument about which video game they should play next.

3. The arrangement for Friday night is that we will meet at Sophie's house at seven o'clock and her dad will drive us to the party.

4. Tiredness is one of the problems that students have as we near the end of term - they find it hard to stay awake!

5. I nearly died of embarrassment when the teacher called out my name!

6. Have you ever been alone in total darkness, with no light at all?

Объяснение:

гарного вам дня :)

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Предмет: Информатика, автор: fen1r
tinkercad СРОЧНОООО найдіть помилку в коді завдання було зробити кнопку рестарту гри (кнопка не працює) фото схеми нижче. Відповіді від GPT не потрібні. КОД: #define BUTTON_RESTART 13



#define LED_RED 11

#define LED_GREEN 9

#define LED_BLUE 7

#define LED_YELLOW 5

#define LED_CORRECT 4

#define LED_WRONG 2



#define BUTTON_RED 12

#define BUTTON_GREEN 10

#define BUTTON_BLUE 8

#define BUTTON_YELLOW 6



#define BUZZER 3

#define RED_TONE 220

#define GREEN_TONE 262

#define BLUE_TONE 330

#define YELLOW_TONE 392

#define TONE_DURATION 250



int restartButtonState = 0;

int GAME_SPEED = 250;

int GAME_STATUS = 0;

const int GAME_MAX_SEQUENCE = 50;

int GAME_SEQUENCE[GAME_MAX_SEQUENCE];

int GAME_STEP = 0;

int READ_STEP = 0;





void setup(){



pinMode(BUTTON_RESTART, INPUT_PULLUP);



Serial.begin(9500);



randomSeed(analogRead(0));



pinMode(LED_RED, OUTPUT);

pinMode(LED_GREEN, OUTPUT);

pinMode(LED_BLUE, OUTPUT);

pinMode(LED_YELLOW, OUTPUT);

pinMode(LED_CORRECT, OUTPUT);

pinMode(LED_WRONG, OUTPUT);



pinMode(BUTTON_RED, INPUT_PULLUP);

pinMode(BUTTON_GREEN, INPUT_PULLUP);

pinMode(BUTTON_BLUE, INPUT_PULLUP);

pinMode(BUTTON_YELLOW, INPUT_PULLUP);



pinMode(BUZZER, OUTPUT);





}



void loop() {

restartButtonState = digitalRead(BUTTON_RESTART);



switch (GAME_STATUS) {

case 0:

if (restartButtonState == HIGH) {

delay(100);

resetGame();

}

break;

case 1:

playSequence();

break;

case 2:

readSequence();

break;

case 3:

gameOver();

break;

case 4:

resetGame();

break;

}

}





void resetGame() {

GAME_STATUS = 0;

GAME_STEP = 0;

READ_STEP = 0;

GAME_SPEED = 250;



for (int i = 0; i < GAME_MAX_SEQUENCE; i++) {

GAME_SEQUENCE[i] = random(4) + 1;

}

GAME_STATUS = 1;

}









void playSequence(){

for(int i = 0; i <= GAME_STEP; i++){

Serial.print("Set LED");

Serial.println(GAME_SEQUENCE[i]);

delay(GAME_SPEED * 2);

setLED(GAME_SEQUENCE[i]);

playTone(GAME_SEQUENCE[i]);

delay(GAME_SPEED);

clearLEDs();

}

GAME_STATUS = 2;

}







void readSequence(){

int button_value = readButtons();



if(button_value > 0){

if(button_value == GAME_SEQUENCE[READ_STEP]){

setLED(button_value);

playTone(button_value);

digitalWrite(LED_CORRECT, HIGH);

delay(GAME_SPEED);

clearLEDs();

digitalWrite(LED_CORRECT, LOW);



if (GAME_SPEED > 100) {

GAME_SPEED = GAME_SPEED-15;

}



Serial.println("Correct!");



if(READ_STEP == GAME_STEP){

READ_STEP = 0;

GAME_STEP++;

GAME_STATUS = 1;

Serial.println("Next step");



setLEDs(true,true,true,true);

delay(GAME_SPEED);

setLEDs(false,false,false,false);



}else{

READ_STEP++;

}



delay(10);



}else{

GAME_STATUS = 3;

Serial.println("Game Over!");

}

}

delay(10);

}



void gameOver(){

digitalWrite(LED_WRONG, HIGH);

tone(BUZZER, 98, TONE_DURATION);

delay(TONE_DURATION);

tone(BUZZER, 93, TONE_DURATION);

delay(TONE_DURATION);

tone(BUZZER, 87, TONE_DURATION);

delay(TONE_DURATION);

delay(GAME_SPEED);

}



void setLED(int id){

switch(id){

case 0:

setLEDs(false,false,false,false);

break;

case 1:

setLEDs(true,false,false,false);

break;

case 2:

setLEDs(false,true,false,false);

break;

case 3:

setLEDs(false,false,true,false);

break;

case 4:

setLEDs(false,false,false,true);

break;

}

}



void playTone(int id){

switch(id){

case 0:

noTone(BUZZER);

break;

case 1:

tone(BUZZER, RED_TONE, TONE_DURATION);

break;

case 2:

tone(BUZZER, GREEN_TONE, TONE_DURATION);

break;

case 3:

tone(BUZZER, BLUE_TONE, TONE_DURATION);

break;

case 4:

tone(BUZZER, YELLOW_TONE, TONE_DURATION);

break;

}

}



void setLEDs(boolean red, boolean green, boolean blue, int yellow ){

if (red) digitalWrite(LED_RED, HIGH);

else digitalWrite(LED_RED, LOW);

if (green) digitalWrite(LED_GREEN, HIGH);

else digitalWrite(LED_GREEN, LOW);

if (blue) digitalWrite(LED_BLUE, HIGH);

else digitalWrite(LED_BLUE, LOW);

if (yellow) digitalWrite(LED_YELLOW, HIGH);

else digitalWrite(LED_YELLOW, LOW);

}



void clearLEDs(){

setLEDs(false,false,false,false);

}



int readButtons(void){

if (digitalRead(BUTTON_RED) == 0) return 1;

else if (digitalRead(BUTTON_GREEN) == 0) return 2;

else if (digitalRead(BUTTON_BLUE) == 0) return 3;

else if (digitalRead(BUTTON_YELLOW) == 0) return 4;



return 0;

}