Предмет: Английский язык, автор: bbaabaabaababab

Fill in the gaps with words given on the left.Use them in the correct form.
○sailing ,none,sail,courage,remind,sailor(2),join,beat.

Life on the ... ships was very hard both for the passengers and the ...
The ships were small and were much ... in the stormy sea. Without ... and
patience, ... of them would ever reach the land. The .... had always dangerous
work to do. In any weather they had to set the .... To make their life easier
the sailors often sang old folk songs which ... them of their native land and
the passengers often ... them.​

Ответы

Автор ответа: talibovevgeny
0

Ответ: Life on the sailor ships was very hard both for the passengers and the sailing. The ships were small and were much beat in the stormy sea. Without courage and patience, none of them would ever reach the land. The sailors had always dangerous work to do. In any weather they had to set the sail. To make their life easier the sailors often sang old folk songs which remind them of their native land and the passengers often join them.

Объяснение:

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const int LED_RED = 11;
const int LED_GREEN = 9;
const int LED_BLUE = 7;
const int LED_YELLOW = 5;

const int LED_CORRECT = 4;
const int LED_WRONG = 2;

const int BTN_RED = 12;
const int BTN_GREEN = 10;
const int BTN_BLUE = 8;
const int BTN_YELLOW = 6;

int counter;

int GAME_SPEED = 250;
int GAME_STATUS = 0;
int GAME_SEQUENCE[50];
int GAME_STEP = 0;
int READ_STEP = 0;

void setup(){
Serial.begin(9600);
randomSeed(analogRead(0));
pinMode(LED_RED, OUTPUT);
pinMode(LED_GREEN, OUTPUT);
pinMode(LED_BLUE, OUTPUT);
pinMode(LED_YELLOW, OUTPUT);
pinMode(LED_CORRECT, OUTPUT);
pinMode(LED_WRONG, OUTPUT);
pinMode(BTN_RED, INPUT_PULLUP);
pinMode(BTN_GREEN, INPUT_PULLUP);
pinMode(BTN_BLUE, INPUT_PULLUP);
pinMode(BTN_YELLOW, INPUT_PULLUP);
Serial.begin(9600);
}


void loop(){
switch(GAME_STATUS){
case 0:
resetGame();
break;
case 1:
playSequence();
break;
case 2:
readSequence();
break;
case 3:
gameOver();
break;
if (digitalRead(counter) == LOW) {
GAME_STATUS = 0;
resetGame();

}


}




}

void resetGame(){
READ_STEP = 0;
GAME_STEP = 0;
for (int i = 0; i < 50; i++){
GAME_SEQUENCE[i] = random(4) + 1;
}
GAME_STATUS = 1;
Serial.println("reset");
digitalWrite(LED_CORRECT, 0);
digitalWrite(LED_WRONG, 0);
}

void playSequence(){
for (int i = 0; i <= GAME_STEP; i++){
delay(GAME_SPEED * 2);
setLED(GAME_SEQUENCE[i]);
delay(GAME_SPEED);
setLED(0);
}
GAME_STATUS = 2;
Serial.println("play");
}

void readSequence(){
int btn_value = readButtons();

if (btn_value > 0){
if (btn_value == GAME_SEQUENCE[READ_STEP]){
Serial.println("read");
setLED(btn_value);
digitalWrite(LED_CORRECT, 1);
delay(GAME_SPEED);
setLED(0);
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READ_STEP = 0;
GAME_STEP = GAME_STEP + 1;
GAME_STATUS = 1;
setLEDs(true, true, true, true);
delay(GAME_SPEED);
setLEDs(false, false, false, false);
if (GAME_SPEED > 100){
GAME_SPEED = GAME_SPEED - 15;
}
}
else {
READ_STEP = READ_STEP + 1;
}
delay(1000);
}
else {
GAME_STATUS = 3;
}
}
delay(10);
}

void gameOver(){
digitalWrite(LED_WRONG, 1);
Serial.println("game over");
GAME_STATUS = 4;
}

int readButtons(void){
if(digitalRead(BTN_RED) == 0) return 1;
else if(digitalRead(BTN_GREEN) == 0) return 2;
else if(digitalRead(BTN_BLUE) == 0) return 3;
else if(digitalRead(BTN_YELLOW) == 0) return 4;

return 0;
}


void setLED(int id){
switch(id){
case 0:
setLEDs(false,false,false,false);
break;
case 1:
setLEDs(true,false,false,false);
break;
case 2:
setLEDs(false,true,false,false);
break;
case 3:
setLEDs(false,false,true,false);
break;
case 4:
setLEDs(false,false,false,true);
break;
}
}

void setLEDs(boolean red, boolean green, boolean blue, boolean yellow ){
if (red) digitalWrite(LED_RED, HIGH);
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if (green) digitalWrite(LED_GREEN, HIGH);
else digitalWrite(LED_GREEN, LOW);
if (blue) digitalWrite(LED_BLUE, HIGH);
else digitalWrite(LED_BLUE, LOW);
if (yellow) digitalWrite(LED_YELLOW, HIGH);
else digitalWrite(LED_YELLOW, LOW);
}
void resetGame(){
SCORE = 0;
}
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