Предмет: Английский язык, автор: ksenia0903karlova

помогите..дам 65 балов только помогите..

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Автор ответа: kjj49868
0

Ответ:

Day 3: You will spend the day hiking through the Sacred Valley, visiting ancient Inca ruins and local villages. You will learn about the culture and history of this fascinating region, and enjoy the stunning views of the mountains and rivers. You will stay overnight in a comfortable hotel in Ollantaytambo.

Day 4: You will take a train to Aguas Calientes, the gateway to Machu Picchu. You will have the afternoon to explore this amazing site, one of the Seven Wonders of the World. You will marvel at the architecture and engineering of the Inca civilization, and feel the mystical energy of this sacred place. You will return to Aguas Calientes for dinner and a good night’s sleep.

Day 5: After breakfast at the lodge, you will be able to do some more exploring. In the afternoon, you will take the train back to Ollantaytambo, where you will board a bus to Cuzco. You can visit the hot springs of Aguas Calientes, where you can relax and soak in the mineral-rich waters. You can also visit the local market, where you can find handicrafts, textiles, and souvenirs.

Day 6: You will have a full day of adventure activities in Cuzco. You can choose from rafting, zip-lining, biking, horseback riding, or quad biking. You will have a lot of fun and adrenaline, while enjoying the natural beauty of the surroundings. You will also have some time to shop for souvenirs and try some local delicacies. You will spend your last night in Cuzco, celebrating your amazing week with your fellow travellers.

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Предмет: Информатика, автор: mirosniangelina
Допрацюйте проєкт, розроблений на занятті. Додайте
кнопку для рестарту гри.
Крім того, по закінченню гри виведіть у Serial Monitor загальний рахунок гравця (кількість комбінацій, які йому вдалося повторити).



// Your code goes here
// LED pin definitions
#define LED_RED 11
#define LED_GREEN 9
#define LED_BLUE 7
#define LED_YELLOW 5
#define LED_CORRECT 4
#define LED_WRONG 2

// Button pin definitions
#define BUTTON_RED 12
#define BUTTON_GREEN 10
#define BUTTON_BLUE 8
#define BUTTON_YELLOW 6

// Buzzer definitions
#define BUZZER 3
#define RED_TONE 220
#define GREEN_TONE 262
#define BLUE_TONE 330
#define YELLOW_TONE 392
#define TONE_DURATION 250

// Game Variables
int GAME_SPEED = 250;
int GAME_STATUS = 0;
const int GAME_MAX_SEQUENCE = 50;
int GAME_SEQUENCE[GAME_MAX_SEQUENCE];
int GAME_STEP = 0;
int READ_STEP = 0;

void setup(){
Serial.begin(9600);

randomSeed(analogRead(0));

pinMode(LED_RED, OUTPUT);
pinMode(LED_GREEN, OUTPUT);
pinMode(LED_BLUE, OUTPUT);
pinMode(LED_YELLOW, OUTPUT);
pinMode(LED_CORRECT, OUTPUT);
pinMode(LED_WRONG, OUTPUT);
pinMode(BUTTON_RED, INPUT_PULLUP);
pinMode(BUTTON_GREEN, INPUT_PULLUP);
pinMode(BUTTON_BLUE, INPUT_PULLUP);
pinMode(BUTTON_YELLOW, INPUT_PULLUP);
pinMode(BUZZER, OUTPUT);
}

void loop(){

// In what mode are we?
switch(GAME_STATUS){
case 0:
resetGame();
break;
case 1:
playSequence();
break;
case 2:
readSequence();
break;
case 3:
gameOver();
break;
}

}

void resetGame(){
// reset steps
READ_STEP = 0;
GAME_STEP = 0;

// create random sequence
for(int i=0; i GAME_SEQUENCE[i] = random(4) + 1;
}

// Next game state; show led sequence
GAME_STATUS = 1;
}

void playSequence(){
// play a step of our sequence
for(int i=0; i<=GAME_STEP; i++){
Serial.print("Set LED");
Serial.println(GAME_SEQUENCE[i]);
delay(GAME_SPEED*2);
setLED(GAME_SEQUENCE[i]);
playTone(GAME_SEQUENCE[i]);
delay(GAME_SPEED);
clearLEDs();

}
// Go to next step: reading buttons
GAME_STATUS = 2;
}

void readSequence(){
// read our buttons
int button_value = readButtons();

if(button_value > 0){
// a button has been pressed
if(button_value == GAME_SEQUENCE[READ_STEP]){
// correct value!
setLED(button_value);
playTone(button_value);
digitalWrite(LED_CORRECT, HIGH);
delay(GAME_SPEED);
clearLEDs();
digitalWrite(LED_CORRECT, LOW);

// Lets speed it up!
if (GAME_SPEED > 100) {
GAME_SPEED = GAME_SPEED-15;
}

Serial.println("Correct!");

if(READ_STEP == GAME_STEP){
// reset read step
READ_STEP = 0;
// Go to next game step
GAME_STEP++;
// Go to playback sequence mode of our game
GAME_STATUS = 1;
Serial.println("Next step");

// Light all LEDs to indicate next sequence
setLEDs(true,true,true,true);
delay(GAME_SPEED);
setLEDs(false,false,false,false);

}else{
READ_STEP++;
}

delay(10);

}else{
// wrong value!
// Go to game over mode
GAME_STATUS = 3;
Serial.println("Game Over!");
}
}
delay(10);
}

void gameOver(){
// Red RGB
digitalWrite(LED_WRONG, HIGH);
// Play tone
tone(BUZZER, 98, TONE_DURATION);
delay(TONE_DURATION);
tone(BUZZER, 93, TONE_DURATION);
delay(TONE_DURATION);
tone(BUZZER, 87, TONE_DURATION);
delay(TONE_DURATION);
delay(GAME_SPEED);

}

// HELPER FUNCTIONS
void setLED(int id){
switch(id){
case 0:
setLEDs(false,false,false,false);
break;
case 1:
setLEDs(true,false,false,false);
break;
case 2:
setLEDs(false,true,false,false);
break;
case 3:
setLEDs(false,false,true,false);
break;
case 4:
setLEDs(false,false,false,true);
break;
}
}

void playTone(int id){
switch(id){
case 0:
noTone(BUZZER);
break;
case 1:
tone(BUZZER, RED_TONE, TONE_DURATION);
break;
case 2:
tone(BUZZER, GREEN_TONE, TONE_DURATION);
break;
case 3:
tone(BUZZER, BLUE_TONE, TONE_DURATION);
break;
case 4:
tone(BUZZER, YELLOW_TONE, TONE_DURATION);
break;
}
}

void setLEDs(boolean red, boolean green, boolean blue, int yellow ){
if (red) digitalWrite(LED_RED, HIGH);
else digitalWrite(LED_RED, LOW);
if (green) digitalWrite(LED_GREEN, HIGH);
else digitalWrite(LED_GREEN, LOW);
if (blue) digitalWrite(LED_BLUE, HIGH);
else digitalWrite(LED_BLUE, LOW);
if (yellow) digitalWrite(LED_YELLOW, HIGH);
else digitalWrite(LED_YELLOW, LOW);
}

void clearLEDs(){
setLEDs(false,false,false,false);
}

int readButtons(void){
if (digitalRead(BUTTON_RED) == 0) return 1;
else if (digitalRead(BUTTON_GREEN) == 0) return 2;
else if (digitalRead(BUTTON_BLUE) == 0) return 3;
else if (digitalRead(BUTTON_YELLOW) == 0) return 4;

return 0;
}