Создать оконное приложение на языке python. Срочно, даю 40 баллов!!!!!!
Ответы
Ответ:
Смотри
Объяснение:
from tkinter import *
HEIGHT = 500
WIDTH = 800
window = Tk() # make window
window.title("Bubble Blaster")
c = Canvas(window, width=WIDTH, height=HEIGHT, bg="darkblue")
c.pack()
ship_id = c.create_polygon(5, 5, 5, 25, 30, 15, fill="red")
ship_id2 = c.create_oval(0, 0, 30, 30, outline="red")
SHIP_R = 15
MID_X = WIDTH / 2
MID_Y = HEIGHT / 2
c.move(ship_id, MID_X, MID_Y)
c.move(ship_id2, MID_X, MID_Y)
SHIP_SPD = 10 # Apakšelements pārvietosies tik tālu, kad tiek nospiests taustiņš
def move_ship(event):
if event.keysym == "Up":
c.move(ship_id, 0, -SHIP_SPD)
c.move(ship_id2, 0, -SHIP_SPD) # Nospiežot augšupvērstās bultiņas taustiņu, pārvieto abas apakšdaļas daļas uz augšu
elif event.keysym == "Down":
c.move(ship_id, 0, SHIP_SPD)
c.move(ship_id2, 0, SHIP_SPD)
elif event.keysym == "Left":
c.move(ship_id, -SHIP_SPD, 0)
c.move(ship_id2, -SHIP_SPD, 0)
elif event.keysym == "Right":
c.move(ship_id, SHIP_SPD, 0)
c.move(ship_id2, SHIP_SPD, 0)
c.bind_all("<Key>", move_ship)
from random import randint
bub_id = list()
bub_r = list()
bub_speed = list()
MIN_BUB_R = 10
MAX_BUB_R = 30
MAX_BUB_SPD = 10
GAP = 100
def create_bubble():
x = WIDTH + GAP
y = randint(0, HEIGHT) # Iestata burbuļa pozīciju uz audekla
r = randint(MIN_BUB_R, MAX_BUB_R)
id1 = c.create_oval(x - r, y - r, x + r, y + r, outline="white")
bub_id.append(id1)
bub_r.append(r)
bub_speed.append(randint(1, MAX_BUB_SPD))
def move_bubbles():
for i in range(len(bub_id)):
c.move(bub_id[i], -bub_speed[i], 0)
def get_coords(id_num):
pos = c.coords(id_num)
x = (pos[0] + pos[2])/2 # Izstrādā burbuļa vidusdaļas x koordinātu
y = (pos[1] + pos[3])/2 # Izstrādā burbuļa vidusdaļas y koordinātu
return x, y
def del_bubble(i):
del bub_r[i]
del bub_speed[i]
c.delete(bub_id[i])
del bub_id[i]
def clean_up_bubs():
for i in range(len(bub_id)-1, -1, -1):
x, y = get_coords(bub_id[i]) # Noskaidro, kur atrodas burbulis
if x < -GAP:
del_bubble(i) # Ja burbulis ir ārpus ekrāna, tas tiek izdzēsts - pretējā gadījumā tas palēninās spēli
from math import sqrt
def distance(id1, id2):
x1, y1 = get_coords(id1)
x2, y2 = get_coords(id2)
return sqrt((x2 - x1)**2 + (y2 - y1)**2)
def collision():
points = 0
for bub in range(len(bub_id)-1, -1, -1): # Šī cikls iet cauri visam burbuļu sarakstam (tas iet atpakaļ, lai izvairītos no kļūdām dzēšot burbuļus)
if distance(ship_id2, bub_id[bub]) < (SHIP_R + bub_r[bub]):
points += (bub_r[bub] + bub_speed[bub])
del_bubble(bub)
return points
c.create_text(50, 30, text="TIME", fill="white" )
c.create_text(150, 30, text="SCORE", fill="white" )
time_text = c.create_text(50, 50, fill="white" )
score_text = c.create_text(150, 50, fill="white" ) # Iestata punktu skaitu un atlikušo laiku
def show_score(score):
c.itemconfig(score_text, text=str(score))
def show_time(time_left):
c.itemconfig(time_text, text=str(time_left))
from time import sleep, time
BUB_CHANCE = 10
TIME_LIMIT = 30
BONUS_SCORE = 1000
score = 0
bonus = 0
end = time() + TIME_LIMIT
#main game loop
while time() < end:
if randint(1, BUB_CHANCE) == 1: # Ģenerē nejaušu skaitli no 1 līdz 10
create_bubble()
move_bubbles()
clean_up_bubs()
score += collision()
if (int(score / BONUS_SCORE)) > bonus: # Aprēķina, kad piešķirt bonusa laiku
bonus += 1
end += TIME_LIMIT
show_score(score)
show_time(int(end - time()))
print(score)
window.update()
sleep(0.01)
c.create_text(MID_X, MID_Y, \
text="GAME OVER", fill="white", font=("Helvetica",30))
c.create_text(MID_X, MID_Y + 30, \
text="Score: "+ str(score), fill="white")
c.create_text(MID_X, MID_Y + 45, \
text="Bonus time: "+ str(bonus*TIME_LIMIT), fill="white")